Visualizing principles of abstract machines by generating interactive animations
Future Generation Computer Systems
Proceedings of the thirty-second SIGCSE technical symposium on Computer Science Education
Introduction To Automata Theory, Languages, And Computation
Introduction To Automata Theory, Languages, And Computation
Animation der semantischen Analyse
INFOS '99 Informatik und Schule, Fachspezifische und fachübergreifende didaktische Konzepte, 8. GI-Fachtagung Informatik und Schule
Animation of the Generation and Computation of Finite Automata for Learning Software
WIA '99 Revised Papers from the 4th International Workshop on Automata Implementation
Merging interactive visualizations with hypertextbooks and course management
ITiCSE-WGR '06 Working group reports on ITiCSE on Innovation and technology in computer science education
Teaching Information Visualization
Information Visualization
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The use of generic and generative methods for the development and application of interactive educational software is a relatively unexplored area in industry and education. Advantages of generic and generative techniques are, among other things, the high degree of reusability of systems parts and the reduction of development costs. Furthermore, generative methods can be used for the development or realization of novel learning models. In this paper, we discuss such a learning model that propagates a new way of explorative learning in computer science education with the help of generators. A realization of this model represents the educational software GANIFA on the theory of generating finite automata from regular expressions. In addition to the educational system's description, we present an evaluation of this system.