An efficient search algorithm for motion data using weighted PCA
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
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IEICE - Transactions on Information and Systems
A Velocity-Curvature Space Approach for Walking Motions Analysis
MIG '09 Proceedings of the 2nd International Workshop on Motion in Games
Expressive gait synthesis using PCA and Gaussian modeling
MIG'10 Proceedings of the Third international conference on Motion in games
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Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
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This paper aims to propose a novel approach to generatenew generic human walking patterns using motion-captureddata, leading to a real-time engine intended for virtual humansanimation. The method applies the PCA (PrincipalComponent Analysis) technique on motion data acquired byan optical system to yield a reduced dimension space wherenot only interpolation, but also extrapolation are possible,controlled by quantitative speed parameter values. Moreover,with proper normalization and time warping methods,the generic presented engine can produce walking motionswith continuously varying human height and speed withreal-time reactivity.