The invisible future
The evolution of buildings and implications for the design of ubiquitous domestic environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing for serendipity: supporting end-user configuration of ubiquitous computing environments
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
eComP: An Architecture that Supports P2P Networking Among Ubiquitous Computing Devices
P2P '02 Proceedings of the Second International Conference on Peer-to-Peer Computing
An Architecture that Treats Everyday Objects as Communicating Tangible Components
PERCOM '03 Proceedings of the First IEEE International Conference on Pervasive Computing and Communications
GAS ontology: an ontology for collaboration among ubiquitous computing devices
International Journal of Human-Computer Studies - Protégé: community is everything
Communications of the ACM - The disappearing computer
Reconfiguring critical computing in an era of configurability
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
Using personal objects as tangible interfaces for memory recollection and sharing
Proceedings of the 1st international conference on Tangible and embedded interaction
MEMODULES as Tangible Shortcuts to Multimedia Information
Human Machine Interaction
Pervasive and Mobile Computing
End user tools for ambient intelligence environments: an overview
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction platforms and techniques
Towards ubiquitous computing applications composed from functionally autonomous hybrid artifacts
The disappearing computer
Computing with instinct
Hi-index | 0.00 |
The forthcoming home environment will comprise numerous computationally enhanced artifacts that are autonomous, but interconnected via an invisible web of network-based services. The approach presented in this paper is to enable end users to make their own applications by linking such artifacts, which are treated as reusable “components.” A key requirement to achieve this is the availability of editing tools that meet the needs of different classes of users. A tool of this kind designed for end users is presented in this paper, together with the outcome of user evaluation sessions.