From curve design algorithms to the design of rigid body motions

  • Authors:
  • Michael Hofer;Helmut Pottmann;Bahram Ravani

  • Affiliations:
  • Vienna University of Technology, Geometric Modeling and Industrial Geometry Group, Wiedner Hauptstrasse 8–10/104, A-1040, Vienna, Austria;Vienna University of Technology, Geometric Modeling and Industrial Geometry Group, Wiedner Hauptstrasse 8–10/104, A-1040, Vienna, Austria;University of California, Department of Mechanical & Aeronautical Engineering, 1013 Academic Surge, 95616-5294, Davis, CA, USA

  • Venue:
  • The Visual Computer: International Journal of Computer Graphics
  • Year:
  • 2004

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Abstract

We discuss the following problem, which arises in computer animation and robot motion planning: given are N positions or keyframes Σ(ti) of a moving body Σ⊂ℝ3 at time instances ti. Compute a smooth rigid body motion Σ(t) that interpolates or approximates the given positions Σ(ti) such that chosen feature points of the moving system run on smooth paths. We present an algorithm that can be considered as a transfer principle from curve design algorithms to motion design. The algorithm relies on known curve design algorithms and on registration techniques from computer vision. We prove that the motion generated in this way is of the same smoothness as the curve design algorithm employed.