Box-trees for collision checking in industrial installations

  • Authors:
  • Herman J. Haverkort;Mark de Berg;Joachim Gudmundsson

  • Affiliations:
  • Institute of Information and Computing Sciences, Utrecht University, PO Box 80.089, 3508 TB Utrecht, The Netherlands;Faculty of Mathematics and Computing Science, TU Eindhoven, PO Box 513, 5600 MB Eindhoven, The Netherlands;Faculty of Mathematics and Computing Science, TU Eindhoven, PO Box 513, 5600 MB Eindhoven, The Netherlands

  • Venue:
  • Computational Geometry: Theory and Applications - Special issue on the 18th annual symposium on computational geometry—SoCG2002
  • Year:
  • 2004

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Abstract

A box-tree is a bounding-volume hierarchy that uses axis-aligned boxes as bounding volumes. We describe a new algorithm to construct a box-tree for objects in a 3D scene, and we analyze its worst-case query time for approximate range queries. If the input scene has certain characteristics that we derived from our application-- collision detection in industrial installations--then the query times are polylogarithmic, not only for searching with boxes but also for range searching with other constant-complexity ranges.