3D Performance Capture for Facial Animation

  • Authors:
  • Donald MacVicar;Stuart Ford;Ewan Borland;Robert Rixon;John Patterson;Paul Cockshott

  • Affiliations:
  • The University of Glasgow, U.K.;The University of Glasgow, U.K.;The University of Glasgow, U.K.;The University of Glasgow, U.K.;The University of Glasgow, U.K.;The University of Glasgow, U.K.

  • Venue:
  • 3DPVT '04 Proceedings of the 3D Data Processing, Visualization, and Transmission, 2nd International Symposium
  • Year:
  • 2004

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Abstract

This paper describes how a photogrammetry based 3D capture system can be used as an input device for animation. The 3D Dynamic Capture System is used to capture the motion of a human face which is extracted from a sequence of 3D models captured at TV frame rate. Initially the positions of a set of landmarks on the face are extracted. These landmarks are then used to provide motion data in two different ways. First, a high level description of the movements are extracted, and these can be used as input to a procedural animation package (i.e. CreaToon). Second the landmarks can be used as registration points for a conformation process where the model to be animated is modified to match the captured model. This approach gives a new sequence of models which have the structure of the drawn model but the movement of the captured sequence.