Learner interaction with algorithm visualizations: viewing vs. changing vs. constructing
Proceedings of the 11th annual SIGCSE conference on Innovation and technology in computer science education
A framework for the development of educational presentation systems and its application
Proceedings of the international workshop on Educational multimedia and multimedia education
Active-smoothing in digital ink environments
Proceedings of the international workshop on Educational multimedia and multimedia education
An evaluation of the mobile usage of e-lecture podcasts
Mobility '07 Proceedings of the 4th international conference on mobile technology, applications, and systems and the 1st international symposium on Computer human interaction in mobile technology
Wipe'n'Watch: spatial interaction techniques for interrelated video collections on mobile devices
BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference
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Computer-based recording of live presentations has become a widespread method of producing learning materials in both higher education and companies. The success of such contents depends on their acceptance by the end-users working with the materials. From their point of view, the support of certain features and, thus, the choice of formats used for network delivery and replay are crucial issues. We present a list of key factors from the end-userýs perspective and report on a user study carried out to evaluate a number of formats used for delivering recorded presentations to learners.