Chord: A scalable peer-to-peer lookup service for internet applications
Proceedings of the 2001 conference on Applications, technologies, architectures, and protocols for computer communications
Peer-to-Peer: Harnessing the Power of Disruptive Technologies
Peer-to-Peer: Harnessing the Power of Disruptive Technologies
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IPTPS '01 Revised Papers from the First International Workshop on Peer-to-Peer Systems
The Eigentrust algorithm for reputation management in P2P networks
WWW '03 Proceedings of the 12th international conference on World Wide Web
Managing and Sharing Servents' Reputations in P2P Systems
IEEE Transactions on Knowledge and Data Engineering
Approximate object location and spam filtering on peer-to-peer systems
Proceedings of the ACM/IFIP/USENIX 2003 International Conference on Middleware
A multiagent-based peer-to-peer network in Java for distributed spam filtering
CEEMAS'03 Proceedings of the 3rd Central and Eastern European conference on Multi-agent systems
Socio-technical defense against voice spamming
ACM Transactions on Autonomous and Adaptive Systems (TAAS)
Supervised clustering of streaming data for email batch detection
Proceedings of the 24th international conference on Machine learning
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Proceedings of the twenty-sixth annual ACM symposium on Principles of distributed computing
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Proceedings of the 14th ACM conference on Computer and communications security
A distributed content independent method for spam detection
HotBots'07 Proceedings of the first conference on First Workshop on Hot Topics in Understanding Botnets
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Proceedings of the 2008 ACM symposium on Applied computing
Sensitive Data Transaction in Hippocratic Multi-Agent Systems
Engineering Societies in the Agents World IX
A survey of learning-based techniques of email spam filtering
Artificial Intelligence Review
Extending the similarity-based XML multicast approach with digital signatures
Proceedings of the 2009 ACM workshop on Secure web services
Secured and trusted three-tier grid architecture
International Journal of Ad Hoc and Ubiquitous Computing
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Proceedings of the 2010 ACM SIGCOMM workshop on Home networks
Detecting and filtering instant messaging spam: a global and personalized approach
NPSEC'05 Proceedings of the First international conference on Secure network protocols
TRAP: open decentralized distributed spam filtering
TrustBus'11 Proceedings of the 8th international conference on Trust, privacy and security in digital business
A survey of emerging approaches to spam filtering
ACM Computing Surveys (CSUR)
Multilateral decisions for collaborative defense against unsolicited bulk e-mail
iTrust'06 Proceedings of the 4th international conference on Trust Management
Immune-Based peer-to-peer model for anti-spam
ICIC'06 Proceedings of the 2006 international conference on Computational Intelligence and Bioinformatics - Volume Part III
Trust transfer: encouraging self-recommendations without sybil attack
iTrust'05 Proceedings of the Third international conference on Trust Management
Community-based features for identifying spammers in online social networks
Proceedings of the 2013 IEEE/ACM International Conference on Advances in Social Networks Analysis and Mining
ADVS: a reputation-based model on filtering SPIT over P2P-VoIP networks
The Journal of Supercomputing
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This paper presents the design and implementation of a collision management module. This module is part of a specific graphic engine that manages large size terrain data. This engine has been used for example in a Basque Country terrain demo with a database up to 2.5Gb and texture resolution of 1024x1024 (3mts/pixel). As data textures are increasing resolution it seems convenient to allow near-terrain navigations. This behavior makes more complex the collision problem while navigating a large database. The main purpose of this project is the integration of a new collision module without any remarkable decrease in the performance of the engine. This work comprises the following research topics: preprocessed collision data structure definition, collision data management algorithm in execution time, collision detection algorithms and collision response algorithm. It has provided more flexibility in the interaction of the engine with the user, and more realism overflying terrains.