ACM SIGGRAPH 99 Conference abstracts and applications
CavePainting: a fully immersive 3D artistic medium and interactive experience
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Surface drawing: creating organic 3D shapes with the hand and tangible tools
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Investigating the learnability of immersive free-hand sketching
Proceedings of the Seventh Sketch-Based Interfaces and Modeling Symposium
intangibleCanvas: free-air finger painting on a projected canvas
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Näprä: affordable fingertip tracking with ultrasound
EGVE'05 Proceedings of the 11th Eurographics conference on Virtual Environments
Virtual pockets in virtual reality
EGVE'05 Proceedings of the 11th Eurographics conference on Virtual Environments
Mastering digital materiality in immersive modelling
Proceedings of the International Symposium on Sketch-Based Interfaces and Modeling
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We have studied the usability and artistic potential of an immersive 3D painting system in its early state. The system allows one to draw lines, meshes and particle clouds using a one-hand wand in a virtual room with stereoscopic display. In its more mature state the software will allow for two-handed interaction with new interaction devices. Ten professional artists participated for two days each in a test, performing both given tasks and free artistic sketching. Their experiences were collected through observation and interviews. At this stage, we found that common technical limitations of virtual environments, such as latency and tracking inaccuracy as well as clumsiness of the hardware devices, may considerably hinder handicraft work. On the other hand, every single participant felt that immersion offers new potential for artistic expression and was definitely willing to continue in the second phase of the test later this year.