Possibilities and limitations of immersive free-hand expression: a case study with professional artists

  • Authors:
  • Wille Mäkelä;Markku Reunanen;Tapio Takala

  • Affiliations:
  • Helsinki University of Art and Design, Helsinki, Finland;Helsinki University of Technology, Espoo, Finland;Helsinki University of Technology, Espoo, Finland

  • Venue:
  • Proceedings of the 12th annual ACM international conference on Multimedia
  • Year:
  • 2004

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Abstract

We have studied the usability and artistic potential of an immersive 3D painting system in its early state. The system allows one to draw lines, meshes and particle clouds using a one-hand wand in a virtual room with stereoscopic display. In its more mature state the software will allow for two-handed interaction with new interaction devices. Ten professional artists participated for two days each in a test, performing both given tasks and free artistic sketching. Their experiences were collected through observation and interviews. At this stage, we found that common technical limitations of virtual environments, such as latency and tracking inaccuracy as well as clumsiness of the hardware devices, may considerably hinder handicraft work. On the other hand, every single participant felt that immersion offers new potential for artistic expression and was definitely willing to continue in the second phase of the test later this year.