Squeeze me, hold me, tilt me! An exploration of manipulative user interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Ambient touch: designing tactile interfaces for handheld devices
Proceedings of the 15th annual ACM symposium on User interface software and technology
ComTouch: design of a vibrotactile communication device
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
HAPTICS '02 Proceedings of the 10th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
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Increasingly, our mobile devices are acquiring the ability to be aware of their surroundings. These devices are also acquiring the ability to sense what is happening to them — how they are being held and moved. The coincidence of connectedness, awareness and richly multimodal input and output capabilities brings into the hand a device capable of supporting an entirely new class of haptic or touch-based interactions, where gestures can be captured and reactions to these gestures conveyed as haptic feedback directly into the hand. Thus, one can literally shake the hand of a friend, toss a file off one's PDA, or be led by the hand to a desired location in a strange city. In this paper I will propose that, for the mobile user negotiating these multiple frames of reference for their actions, a better understanding of the senses of touch, of the body's motion and its sense of its own motion, may be the key to providing a meaningful bridge between these interleaved and interdependent spaces.