Handwritten character recognition using orientation quantization based on 3D accelerometer
Proceedings of the 5th Annual International Conference on Mobile and Ubiquitous Systems: Computing, Networking, and Services
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: interaction techniques and environments - Volume Part II
A real-time bimanual 3D interaction method based on bare-hand tracking
MM '11 Proceedings of the 19th ACM international conference on Multimedia
MRCS'06 Proceedings of the 2006 international conference on Multimedia Content Representation, Classification and Security
Hidden Markov model for human to computer interaction: a study on human hand gesture recognition
Artificial Intelligence Review
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Hidden Markov models using the Fully-Connected, Left-Right and Left-Right Banded model structures are applied to the problem of alphabetical letter gesture recognition. We examine the effect of training techniques, in particular the Baum-Welch and Viterbi Path Counting techniques, on each of the model structures. We show that recognition rates improve when moving from a Fully-Connected model to a Left-Right model and a Left-Right Banded ýstaircaseý model with peak recognition rates of 84.8%, 92.31% and 97.31% respectively. The Left-Right Banded model in conjunction with the Viterbi Path Counting present the best performance. Direct calculation of model parameters from analysis of the physical system was also tested, yielding a peak recognition rate of 92%, but the simplicity and efficiency of this approach is of interest.