Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
A unified approach for hierarchical adaptive tesselation of surfaces
ACM Transactions on Graphics (TOG)
Runge–Kutta Discontinuous Galerkin Methods for Convection-Dominated Problems
Journal of Scientific Computing
Rendering higher order finite element surfaces in hardware
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Simple and efficient polygonization of implicit surfaces
Journal of Graphics Tools
The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics
The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics
Approximation and visualization of scientific data using higher-order elements
Approximation and visualization of scientific data using higher-order elements
Ray-Tracing Polymorphic Multidomain Spectral/hp Elements for Isosurface Rendering
IEEE Transactions on Visualization and Computer Graphics
Interactive Point-Based Rendering of Higher-Order Tetrahedral Data
IEEE Transactions on Visualization and Computer Graphics
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Coloring higher order scientific data is problematic using standard linear methods as found in OpenGL. The visual results are inaccurate when there is a large scalar gradient over an element or when the scalar field is nonlinear. In addition to shading nonlinear data, fast and accurate rendering of planar cuts through parametric elements can be implemented using programmable shaders on current graphics hardware. The intersection of a planar cut with geometrically curved volume elements can be rendered using a combination of selective refinement and programmable shaders. This hybrid algorithm also handles curved 2D planar triangles.