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This paper describes the First Annual University of Memphis Programming Challenge. The event is a competition for high school computer programming students that encourages the use of a software development process above "hacking" skills. For the first competition, a project description was provided to all the registered teams who were then given one month to design, implement, and document a solution. On a preset day, all of the teams gathered at the University to present their work. Here we describe the Challenge format, some of the student projects, lessons learned from the event, and future plans for enhancing both the goal and the Challenge itself.