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Strategies for encouraging individual achievement in introductory computer science courses
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Programming Challenges: The Programming Contest Training Manual
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A testing-based framework for programming contests
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Adding objects to the traditional ACM programming contest
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A programming competition for high school students emphasizing process
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Random factors in IOI 2005 test case scoring
Informatics in education
Informatics olympiads: challenges in programming and algorithm design
ACSC '08 Proceedings of the thirty-first Australasian conference on Computer science - Volume 74
Objective scoring for computing competition tasks
ISSEP'06 Proceedings of the 2006 international conference on Informatics in Secondary Schools - Evolution and Perspectives: the Bridge between Using and Understanding Computers
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We identify aspects of computing competition formats as they relate to the purpose of these competitions, both stated and tacit. We consider the major international competitions - the International Olympiad for Informatics, the ACM International Collegiate Programming Contest, and top coder - and related contests whose format merits consideration. We consider the operational impact and possible outcomes of incorporating several of these aspects into scholastic competitions. We advocate, in particular, that contests be designed so as to provide a rewarding experience and opportunity for achievement for all competitors; not just the winners. Specific contest elements that should be considered are: (1) real-time scoring and feedback, (2) rewards for testing and test case creation, (3) tasks with graduated difficulty, (4) collaborative tasks, (5) practice contests and entry-level contests for novices, and (6) inclusion of spectators.