Adaptive feedback techniques for synchronized multimedia retrieval over integrated networks
IEEE/ACM Transactions on Networking (TON)
Second generation mobile and wireless networks
Second generation mobile and wireless networks
Synchronized delivery and playout of distributed stored multimedia streams
Multimedia Systems - Special issue on audio and multimedia
Dynamic playout scheduling algorithms for continuous multimedia streams
Multimedia Systems
An Efficient Synchronization Scheme of Multimedia Streams in Wireless and Mobile Systems
IEEE Transactions on Parallel and Distributed Systems
An Intermedia Skew Control System for Multimedia Data Presentation
Proceedings of the Third International Workshop on Network and Operating System Support for Digital Audio and Video
Synchronization and handoff management schemes for wireless multimedia systems
Computer Networks: The International Journal of Computer and Telecommunications Networking - Mobile and ad hoc local networks
A Two-Phase Handoff Management Scheme for Synchronizing Multimedia Units Over Wireless Networks
ISCC '03 Proceedings of the Eighth IEEE International Symposium on Computers and Communications
Designing a Distributed Multimedia Synchronization Scheduler
ICMCS '97 Proceedings of the 1997 International Conference on Multimedia Computing and Systems
A Modular Analysis of Network Transmission Protocols
ISTCS '97 Proceedings of the Fifth Israel Symposium on the Theory of Computing Systems (ISTCS '97)
A temporal reference framework for multimedia synchronization
IEEE Journal on Selected Areas in Communications
MultiSync: a synchronization model for multimedia systems
IEEE Journal on Selected Areas in Communications
Synchronization of multimedia data for a multimedia news-on-demand application
IEEE Journal on Selected Areas in Communications
The design and evaluation of an end-to-end handoff management protocol
Wireless Networks
An RTP/RTCP based approach for multimedia group and inter-stream synchronization
Multimedia Tools and Applications
A group synchronization algorithm for VoIP conferencing
SEPADS'09 Proceedings of the 8th WSEAS International Conference on Software engineering, parallel and distributed systems
AdaptStream: towards achieving fluidity in adaptive stream-based systems
Proceedings of the 2011 ACM Symposium on Applied Computing
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Wireless multimedia synchronization is concerned withdistributed multimedia packets such as video, audio, text andgraphics being played-out onto the mobile clients via a basestation (BS) that services the mobile client with the multimediapackets. Our focus is on improving the Quality of Service (QoS) ofthe mobile client's on-time-arrival of distributed multimediapackets through network multimedia synchronization. We describe amedia synchronization scheme for wireless networks, and weinvestigate the multimedia packet scheduling algorithms at the basestation to accomplish our goal. In this paper, we extend the mediasynchronization algorithm by investigating four packet schedulingalgorithms: First-In-First-Out (FIFO), Highest-Priority-First (PQ),Weighted Fair-Queuing (WFQ) and Round-Robin (RR). We analyze theeffect of the four packet scheduling algorithms in terms ofmultimedia packet delivery time and the delay between concurrentmultimedia data streams. We show that the play-out of multimediaunits on the mobile clients by the base station plays an importantrole in enhancing the mobile client's quality of service in termsof intra-stream synchronization and inter-stream synchronization.Our results show that the Round-Robin (RR) packet schedulingalgorithm is, by far, the best of the four packet schedulingalgorithms in terms of mobile client buffer usage. We analyze thefour packet scheduling algorithms and make a correlation betweenplay-out of multimedia packets, by the base station, onto themobile clients and wireless network multimedia synchronization. Weclarify the meaning of buffer usage, buffer overflow, bufferunderflow, message complexity and multimedia packet delay in termsof synchronization between distributed multimedia servers, basestations and mobile clients.