Accuracy measures for evaluating computer pointing devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Semantic pointing: improving target acquisition with control-display ratio adaptation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A Mathematical Theory of Communication
A Mathematical Theory of Communication
Preface: Fitts' law 50 years later: Applications and contributions from human-computer interaction
International Journal of Human-Computer Studies - Special issue: Fitts law 50 years later: Applications and contributions from human-computer interaction
Effect of age and Parkinson's disease on cursor positioning using a mouse
Proceedings of the 7th international ACM SIGACCESS conference on Computers and accessibility
An information theoretic mouse trajectory measure
UAHCI'11 Proceedings of the 6th international conference on Universal access in human-computer interaction: users diversity - Volume Part II
Action graphs and user performance analysis
International Journal of Human-Computer Studies
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Half a century ago, Paul Fitts first discovered that the time necessary to complete a pointing movement (MT) linearly increases with the amount of information (ID) necessary to specify the target width (W) relative to the distance (D). The so-called Fitts' law states that MT = a + b ID, with ID being a logarithmic function of the D/W ratio. With the rising importance of pointing in human-computer interaction, Fitts' law is nowadays an important tool for the quantitative evaluation of user interface design. We show that changes in ID give rise to systematic changes in the kinematics patterns that determine MT, and provide evidence that the observed patterns result from the interplay between basic oscillatory motion and visual control processes. We also emphasize the generality and abstract nature of Fitts' robust model of human psychomotor behavior, and suggest that some adaptations in the design of the (computer-mediated) coupling of perception and production of movement might improve the efficiency of the interaction.