Supporting reflective practice in creativity education

  • Authors:
  • Norio Ishii;Kazuhisa Miwa

  • Affiliations:
  • Aichi Kiwami College of Nursing, Aichi, Japan;Nagoya University, Nagoya, Japan

  • Venue:
  • Proceedings of the 5th conference on Creativity & cognition
  • Year:
  • 2005

Quantified Score

Hi-index 0.03

Visualization

Abstract

In this study, we design a learning environment to foster participants' creative attitude and evaluate its effectiveness in a university class. Our educational program consists of the following three phases: (1) introduction (studying the basics of Mindstorms used as a tool), (2) creative activities (producing playground equipment using Mindstorms), and (3) self-reflective activities on the creative processes (each group constructing a diagram describing their own creative processes and discussing the processes). We evaluate the effectiveness based on comparisons of pre- and post-tests and the contents of the participants' discussions. In particular, we confirm the following three learning activities: (1) the participants discussed their creative activities from various viewpoints, (2) they also discussed the viewpoints considered to be important for creative activities, and (3) they realized the importance of idea generation, idea embodiment, and collaboration in creative activities.