Lighting controls for computer cinematography
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Digital Lighting and Rendering
Digital Lighting and Rendering
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Projecting tension in virtual environments through lighting
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Richly connected systems and multi-device worlds
Presence: Teleoperators and Virtual Environments
User studies: a strategy towards a successful industry-academic relationship
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
Adaptive art --- a shape language driven approach to communicate dramaturgy and mood
ICIDS'11 Proceedings of the 4th international conference on Interactive Digital Storytelling
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
Mobile augmented reality and adaptive art: a game-based motivation for energy saving
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia
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Lighting assumes many aesthetic and communicative functions in game environments that affect attention, immersion, visibility, and emotions. Game environments are dynamic and highly unpredictable; lighting such experiences to achieve desired visual goals is a very challenging problem. Current lighting methods rely on static manual techniques, which require designers to anticipate and account for all possible situations and user actions. Alternatively, we have developed ELE (Expressive Lighting Engine) -- an intelligent lighting system that automatically sets and adjusts scene lighting in real-time to achieve desired aesthetic and communicative goals. In this paper, we discuss ELE and its utility in dynamically manipulating the lighting in a scene to direct attention, stimulate tension, and maintain visual continuity. ELE has been integrated within Unreal Tournament 2003. The videos shown at [14] shows a demonstration of a first person shooter game developed using the Unreal 2.0 engine, where ELE was configured to dynamically stimulate tension, while maintaining other visual goals.