Synchronization in the MAEstro multimedia authoring environment
MULTIMEDIA '93 Proceedings of the first ACM international conference on Multimedia
Solving linear arithmetic constraints for user interface applications
Proceedings of the 10th annual ACM symposium on User interface software and technology
A multiple timeline editor for developing multi-threaded animated interfaces
Proceedings of the 11th annual ACM symposium on User interface software and technology
Rough and ready prototypes: lessons from graphic design
CHI '92 Posters and Short Talks of the 1992 SIGCHI Conference on Human Factors in Computing Systems
DENIM: an informal web site design tool inspired by observations of practice
Human-Computer Interaction
Sematime - timeline visualization of time-dependent relations and semantics
ISVC'10 Proceedings of the 6th international conference on Advances in visual computing - Volume Part III
Nonlinear revision control for images
ACM SIGGRAPH 2011 papers
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Authoring tools routinely include a timeline representation to allow the author to specify the sequence of animations and interactions. However, traditional static timelines are best suited for static, linear sequences (such MIDI sequencers) and do not lend themselves to interactive content. This forces authors to supplement their timelines with scripted actions which are not represented. Timelines also force frame-accuracy on the author, which interferes with rapid exploration of different designs. We present a redesign of the timeline in which users can specify the relative ordering and causality of events without specifying exact times or durations. This effectively enables users to "work rough" in time. We then implement a prototype and perform a user study to investigate its efficiency.