Fair-efficient call admission control policies for broadband networks—a game theoretic framework
IEEE/ACM Transactions on Networking (TON)
A game theoretic framework for bandwidth allocation and pricing in broadband networks
IEEE/ACM Transactions on Networking (TON)
Distributed admission control for power-controlled cellular wireless systems
IEEE/ACM Transactions on Networking (TON)
Internet pricing with a game theoretical approach: concepts and examples
IEEE/ACM Transactions on Networking (TON)
Utility-based rate control in the Internet for elastic traffic
IEEE/ACM Transactions on Networking (TON)
Wireless Communications: Principles and Practice
Wireless Communications: Principles and Practice
Differentiated services in wireless data networks
WOWMOM '02 Proceedings of the 5th ACM international workshop on Wireless mobile multimedia
CDMA uplink power control as a noncooperative game
Wireless Networks
Designing efficient frameworks for link layer qos provisioning in wireless data networks
Designing efficient frameworks for link layer qos provisioning in wireless data networks
Proceedings of the 9th annual international conference on Mobile computing and networking
Game theory based resource management framework for revenue maximization and differentiated services in competitive wireless data networks
Non-cooperative games for service differentiation in CDMA systems
Mobile Networks and Applications
Integrated voice/data call admission control for wireless DS-CDMAsystems
IEEE Transactions on Signal Processing
A noncooperative power control game for multirate CDMA data networks
IEEE Transactions on Wireless Communications
Dynamic rate adaptation and integrated rate and error control in cellular WCDMA networks
IEEE Transactions on Wireless Communications
Game theory and the design of self-configuring, adaptive wireless networks
IEEE Communications Magazine
Joint admission/congestion control for wireless CDMA systems supporting integrated services
IEEE Journal on Selected Areas in Communications
IEEE Journal on Selected Areas in Communications
Predictive mobility support for QoS provisioning in mobile wireless environments
IEEE Journal on Selected Areas in Communications
IEEE Journal on Selected Areas in Communications
A framework for uplink power control in cellular radio systems
IEEE Journal on Selected Areas in Communications
An econometric model for resource management in competitive wireless data networks
IEEE Network: The Magazine of Global Internetworking
IEEE Transactions on Mobile Computing
QShine '06 Proceedings of the 3rd international conference on Quality of service in heterogeneous wired/wireless networks
Rate Allocation and Admission Control for Differentiated Services in CDMA Data Networks
IEEE Transactions on Mobile Computing
Computer Networks: The International Journal of Computer and Telecommunications Networking
Combinatorial Reverse Auction based Scheduling in Multi-Rate Wireless Systems
IEEE Transactions on Computers
ICAIT '08 Proceedings of the 2008 International Conference on Advanced Infocomm Technology
Stackelberg game for utility-based cooperative cognitiveradio networks
Proceedings of the tenth ACM international symposium on Mobile ad hoc networking and computing
Admission control in the IEEE 802.11e WLANs based on analytical modelling and game theory
GLOBECOM'09 Proceedings of the 28th IEEE conference on Global telecommunications
Revenue maximizing game and its extension for multicell wireless access networks
GLOBECOM'09 Proceedings of the 28th IEEE conference on Global telecommunications
A survey on game theory applications in wireless networks
Computer Networks: The International Journal of Computer and Telecommunications Networking
MATA'05 Proceedings of the Second international conference on Mobility Aware Technologies and Applications
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The competition among wireless data service providers brings in an option for the unsatisfied customers to switch their providers, which is called churning. The implementation of Wireless Local Number Portability (WLNP) is expected to further increase the churn rate (the probability of users switching the provider). However, the existing resource management algorithms for wireless networks fail to fully capture the far-reaching impact of this unforeseen competitiveness. From this perspective, we first formulate noncooperative games between the service providers and the users. A user's decision to leave or join a provider is based on a finite set of strategies. A service provider can also construct its game strategy set so as to maximize their utility (revenue) considering the churn rate. Based on the game theoretic framework, we propose an integrated admission and rate control (ARC) framework for CDMA-based wireless data networks. The admission control is at the session (macro) level while the rate control is at the link layer packet (micro) level. Two admission control modes will be considered驴one-by-one mode and batch processing mode, in which multiple users are admitted at a time. We show that: 1) for the one-by-one mode, the Nash equilibrium using pure strategy can be established for both under-loaded and fully-loaded systems and 2) for batch processing mode, there is either an equilibrium in pure strategy or a dominant strategy exists for the service provider. Therefore, the providers have clearly defined admission criteria as outcome of the game. Users are categorized into multiple classes and offered differentiated services based on the price they pay and the service degradation they can tolerate. We show that the proposed ARC framework significantly increases the provider's revenue and also successfully offers differentiated QoS to the users.