Review of animation systems for algorithm understanding
ITiCSE '96 Proceedings of the 1st conference on Integrating technology into computer science education
A strategy for managing content complexity in algorithm animation
ITiCSE '99 Proceedings of the 4th annual SIGCSE/SIGCUE ITiCSE conference on Innovation and technology in computer science education
Designing the User Interface: Strategies for Effective Human-Computer Interaction
Designing the User Interface: Strategies for Effective Human-Computer Interaction
Visual representations for recursive algorithms
SIGCSE '02 Proceedings of the 33rd SIGCSE technical symposium on Computer science education
A learning evaluation framework to support the schoolsenses@internet project
WBED'07 Proceedings of the sixth conference on IASTED International Conference Web-Based Education - Volume 2
Analysis of research into the teaching and learning of programming
ICER '09 Proceedings of the fifth international workshop on Computing education research workshop
Automatic recognition of learner groups in exploratory learning environments
ITS'06 Proceedings of the 8th international conference on Intelligent Tutoring Systems
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A great deal of effort is expended creating multimedia systems to help students learn. Some amount of effort is spent evaluating learning outcomes for students who have used these systems. Yet very little effort is spent examining how students actually use the software or how learning outcomes are related to system design. In a study involving direct observation of university students as they used pedagogical software, it was found that students develop their own strategies for learning with software and that these strategies are not necessarily those predicted by software designers and educators. Systematic field observation led to a more comprehensive view of how students were interacting with the software.