Non-parametric and light-field deformable models
Computer Vision and Image Understanding
Robust facial feature tracking under varying face pose and facial expression
Pattern Recognition
Fast Simplex Optimization for Active Appearance Model
PSIVT '09 Proceedings of the 3rd Pacific Rim Symposium on Advances in Image and Video Technology
IEICE - Transactions on Information and Systems
Coupled Visual and Kinematic Manifold Models for Tracking
International Journal of Computer Vision
A review of active appearance models
IEEE Transactions on Systems, Man, and Cybernetics, Part C: Applications and Reviews
Tracking and classifying of human motions with Gaussian process annealed particle filter
ACCV'07 Proceedings of the 8th Asian conference on Computer vision - Volume Part I
Using Gaussian processes for human tracking and action classification
ISVC'07 Proceedings of the 3rd international conference on Advances in visual computing - Volume Part I
Adapted active appearance models
Journal on Image and Video Processing
Manifold topological multi-resolution analysis method
Pattern Recognition
A tree-structured model of visual appearance applied to gaze tracking
ISVC'05 Proceedings of the First international conference on Advances in Visual Computing
Manifold estimation in view-based feature space for face synthesis across poses
ACCV'09 Proceedings of the 9th Asian conference on Computer Vision - Volume Part I
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Statistical shape-and-texture appearance models employ image metamorphosis to form a rich, compact representation of object appearance. They achieve their efficiency by decomposing appearance into simpler shape-and-texture representations. In general, the shape and texture of an object can vary nonlinearly and in this case the conventional shape-and-texture mappings using Principle Component Analysis (PCA) may poorly approximate the true space. In this paper we propose two nonlinear techniques for modelling shape-and-texture appearance manifolds. Our first method uses a mixture of Gaussians in image space to separate the different parts of the shape and texture spaces. A linear shape-and-texture model is defined at each component to form the overall model. Our second approach employs a nearest-neighbor method to find a local set of shapes and images that can be morphed to explain a new input. We test each approach using a speaking-mouth video sequence and compare both approaches to a conventional Active Appearance Model (AAM).