Meme Media and Meme Market Architectures: Knowledge Media for Editing, Distributing, and Managing Intellectual Resources
Mindstorms: children, computers, and powerful ideas
Mindstorms: children, computers, and powerful ideas
Creating a Reusable Learning Objects Strategy: Leveraging Information and Learning in a Knowledge Economy
Engineering a future for web-based learning objects
ICWE'03 Proceedings of the 2003 international conference on Web engineering
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Recently e-learning systems have become interested in using Web technologies for the following reasons; (1) easy and standard authoring of learning contents in HTML, (2) publication and sharing of learning contents and their components, (3) ease of forming user- and/or author- communities, (4) easy delivery of learning contents, and (5) easy development of distributed e-learning environments.The Web publication however has no support for us to extract any portion of published intellectual resources such as learning contents, to combine them together for their local reuse, nor to publish the newly defined composite object as a new Web content. The composition here means not only layout combination but also functional federation of embedded tools and services. We need some support to reedit and to redistribute Web contents for their further reuse. Meme media technologies proposed by our group solve this problem. Meme media technologies provide Web-based e-learning systems with the following additional features; (1) easy reuse of existing Web contents, tools and services for e-learning systems, (2) easy customization and combination of Web-published e-learning systems and components, and (3) acceleration of the memetic cultural evolution of e-learning contents.