An investigation of the need for algorithmic validity
Simulation and Gaming
The prediction of simulation performance as it is affected by time
Simulation and Gaming
Profits: the false prophet in business gaming
Simulation and Gaming
Using computer-assisted simulations and avoiding computer-hindered simulations
Simulation and Gaming
Forecasting and management ability: a response to Wolfe
Simulation and Gaming
Forecasting and management ability: rebuttal to Teach's response
Simulation and Gaming
Personality bias in total enterprise simulations
Simulation and Gaming
Forecasting accuracy as a performance measure in business simulations
Simulation and Gaming
Recollections on 25 years of simulation/gaming
Simulation and Gaming - Special issue: silver anniversary issue, part 1
The influence of team starting position on performance in a business simulation
Simulation and Gaming
Real markets in computerized top-management gaming simulations designed for assessment
Simulation and Gaming
The effectiveness of business games in strategic management course work
Simulation and Gaming - Special issue: teaching strategic management
Computerized general management games as strategic management learning environments
Simulation and Gaming - Special issue: teaching strategic management
Simulation and Gaming - Special issue on a quarter century of Ken Jones
What happens when students design and run their own simulations?
Simulation and Gaming - Special issue on a quarter century of Ken Jones
Simulation and Gaming - 30th anniversary issue, part 3
An exploration of game-derived learning in total enterprise simulations
Simulation and Gaming - Symposium: medical and healthcare simulation, part 2
The Architecture of Computerized Business Gaming Simulations
Simulation and Gaming
A constructivist approach to designing business simulations for strategic management
Simulation and Gaming
A First Life With Computerized Business Simulations
Simulation and Gaming
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This article reports on two studies that were conducted to determine whether (a) total enterprise simulations are suitable for assessing business skills and (b) the tournament concept can be effectively applied to such simulations. The first study involved 141 senior business students; the second, 74. The results are consistently favorable on both questions. The studies also show that the free-rider problem that may have previously undermined the validity of simulation performance scores can be overcome by incorporating a system of individual performance scores, and that a progressively difficult simulation experience can keep participants challenged for 30 decision periods.