Triangular Berstein-Be´zier patches
Computer Aided Geometric Design
Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Graphics gems
Smooth piecewise quadric surfaces
Mathematical methods in computer aided geometric design
Cubicoids: Modeling and visualization
Computer Aided Geometric Design
Fundamentals of computer aided geometric design
Fundamentals of computer aided geometric design
Automatic reconstruction of surfaces and scalar fields from 3D scans
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
BLaC-Wavelets: a multiresolution analysis with non-nested spaces
Proceedings of the 7th conference on Visualization '96
The multilevel finite element method for adaptive mesh optimization and visualization of volume data
VIS '97 Proceedings of the 8th conference on Visualization '97
Design of accurate and smooth filters for function and derivative reconstruction
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
Interactive ray tracing for isosurface rendering
Proceedings of the conference on Visualization '98
A practical evaluation of popular volume rendering algorithms
VVS '00 Proceedings of the 2000 IEEE symposium on Volume visualization
Developments in bivariate spline interpolation
Journal of Computational and Applied Mathematics - Special issue on numerical analysis in the 20th century vol. 1: approximation theory
Proceedings of the sixth ACM symposium on Solid modeling and applications
Reconstruction filters in computer-graphics
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Volume Graphics
Bezier and B-Spline Techniques
Bezier and B-Spline Techniques
Simplicial subdivisions and sampling artifacts
Proceedings of the conference on Visualization '01
Smooth approximation and rendering of large scattered data sets
Proceedings of the conference on Visualization '01
Triquadratic Reconstruction for Interactive Modelling of Potential Fields
SMI '02 Proceedings of the Shape Modeling International 2002 (SMI'02)
An evaluation of reconstruction filters for volume rendering
VIS '94 Proceedings of the conference on Visualization '94
Volume Refinement Fairing Isosurfaces
VIS '04 Proceedings of the conference on Visualization '04
Interactive volume isosurface rendering using BT volumes
Proceedings of the 2008 symposium on Interactive 3D graphics and games
Interactive isosurfaces with quadratic C1 splines on truncated octahedral partitions
Information Visualization - Special issue on Visualization and Data Analysis 2011
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We develop a new approach to reconstruct non-discrete models from gridded volume samples. As a model, we use quadratic trivariate super splines on a uniform tetrahedral partition 驴. The approximating splines are determined in a natural and completely symmetric way by averaging local data samples, such that appropriate smoothness conditions are automatically satisfied. On each tetra-hedron of 驴, the quasi-interpolating spline is a polynomial of total degree two which provides several advantages including efficient computation, evaluation and visualization of the model. We apply Bernstein-Bézier techniques well-known in CAGD to compute and evaluate the trivariate spline and its gradient. With this approach the volume data can be visualized efficiently e.g. with isosurface ray-casting. Along an arbitrary ray the splines are univariate, piecewise quadratics and thus the exact intersection for a prescribed isovalue can be easily determined in an analytic and exact way. Our results confirm the efficiency of the quasi-interpolating method and demonstrate high visual quality for rendered isosurfaces.