The role of emotion in believable agents
Communications of the ACM
Fully Embodied Conversational Avatars: Making Communicative Behaviors Autonomous
Autonomous Agents and Multi-Agent Systems
Emotional advantage for adaptability and autonomy
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
The use of agents in human learning systems
AAMAS '06 Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems
My agent as myself or another: effects on credibility and listening to advice
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
PRIMA'06 Proceedings of the 9th Pacific Rim international conference on Agent Computing and Multi-Agent Systems
Walk with me: interactions in emotional walking situations, a pilot study
Proceedings of the ACM Symposium on Applied Perception
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In the past emotions have been dismissed as a distraction to the logical, scientific thought process. More recently however, the importance of emotion in human-like intelligence and behaviour has been identified. This project aims at exploring this aspect of Artificial Intelligence by modeling the ability to display emotions in autonomous software agents within the constraints of a virtual environment. The motivation behind this is to determine whether the behaviour of these agents will cause the human participant to interact with the agent as if interacting with other humans. We have created an Agent-Cocktail Party World for this purpose and an Avatar-Cocktail Party World for the purpose of studying the psychological phenomenon of Ostracism. Our results show that the addition of an emotion-based intelligent component was able to make a statistically significant difference to the experimental condition by creating a more realistic environment in which to simulate the Punitive Ostracism condition.