Fundamentals of software engineering
Fundamentals of software engineering
HDM—a model-based approach to hypertext application design
ACM Transactions on Information Systems (TOIS)
Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
RMM: a methodology for structured hypermedia design
Communications of the ACM
Proceedings of the 17th international conference on Software engineering
Information modeling in the time of the revolution
Information Systems - Special issue: selected papers from the 9th International Conference on advanced information systems engineering (CA ISE '97)
An object oriented approach to Web-based applications design
Theory and Practice of Object Systems - Special issue objects, databases, and the WWW
WSDM: a user centered design method for Web sites
WWW7 Proceedings of the seventh international conference on World Wide Web 7
Object-oriented modeling: a roadmap
Proceedings of the Conference on The Future of Software Engineering
Building Web Applications with Uml
Building Web Applications with Uml
Designing Data-Intensive Web Applications
Designing Data-Intensive Web Applications
Conceptual Modeling of Device-Independent Web Applications
IEEE MultiMedia
Goal-driven requirements analysis for hypermedia-intensive Web applications
Requirements Engineering
A UML-based methodology for hypermedia design
UML'00 Proceedings of the 3rd international conference on The unified modeling language: advancing the standard
Domain-Specific Languages for Service-Oriented Architectures: An Explorative Study
ServiceWave '08 Proceedings of the 1st European Conference on Towards a Service-Based Internet
Evaluating the communication design of branded websites: a value-based framework
Proceedings of the 27th ACM international conference on Design of communication
From web application design to the portlet application: a methodological approach
SEA '07 Proceedings of the 11th IASTED International Conference on Software Engineering and Applications
OTM '09 Proceedings of the Confederated International Workshops and Posters on On the Move to Meaningful Internet Systems: ADI, CAMS, EI2N, ISDE, IWSSA, MONET, OnToContent, ODIS, ORM, OTM Academy, SWWS, SEMELS, Beyond SAWSDL, and COMBEK 2009
A methodology for content-centered design of ambient environments
DESRIST'10 Proceedings of the 5th international conference on Global Perspectives on Design Science Research
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To be successful, any engineering product should accomplish the needs and expectations of its potential stakeholders. Similarly, design models should be defined taking into account goals and requirements of their users, i.e. the practitioners who daily conceive, develop and deploy applications. Neglecting stakeholders' needs can bring to lack of attention towards these engineering products (design models) while fitness to requirements can drastically increase their acceptability in the real world. This paper focuses on the domain of Communication and Interaction Intensive applications (C&II applications) by presenting a suite of two conceptual models (namely IDM and E-WOOD) belonging to a more comprehensive methodological framework addressing the analysis and design of such a kind of applications. The focus of the paper is not on the presentation of the methods but on highlighting their fitness to the requirements of the potential adopters of such methods. To this end, the overall framework has been defined on the basis of an accurate analysis of potential stakeholders' goals and requirements gained from our training experience to professional designers and from adoption of our previous conceptual methods in several real-life projects.