Can you see what i hear?: the design and evaluation of a peripheral sound display for the deaf
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Progress in Sign Languages Recognition
Proceedings of the International Gesture Workshop on Gesture and Sign Language in Human-Computer Interaction
The Weft: A Representation for Periodic Sounds
ICASSP '97 Proceedings of the 1997 IEEE International Conference on Acoustics, Speech, and Signal Processing (ICASSP '97)-Volume 2 - Volume 2
Layered Representations for Human Activity Recognition
ICMI '02 Proceedings of the 4th IEEE International Conference on Multimodal Interfaces
Supporting medical conversations between deaf and hearing individuals with tabletop displays
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Assessing the deaf user perspective on sign language avatars
The proceedings of the 13th international ACM SIGACCESS conference on Computers and accessibility
A system for visualizing sound source using augmented reality
Proceedings of the 10th International Conference on Advances in Mobile Computing & Multimedia
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Sounds constantly occur around us, keeping us aware of our surroundings. People who are deaf have difficulty maintaining an awareness of these ambient sounds. We present an investigation of peripheral, visual displays to help people who are deaf maintain an awareness of sounds in the environment. Our contribution is twofold. First, we present a set of visual design preferences and functional requirements for peripheral visualizations of non-speech audio that will help improve future applications. Visual design preferences include ease of interpretation, glance-ability, and appropriate distractions. Functional requirements include the ability to identify what sound occurred, view a history of displayed sounds, customize the information that is shown, and determine the accuracy of displayed information. Second, we designed, implemented, and evaluated two fully functioning prototypes that embody these preferences and requirements, serving as examples for future designers and furthering progress toward understanding how to best provide peripheral audio awareness for the deaf.