Can you see what i hear?: the design and evaluation of a peripheral sound display for the deaf
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Research on Computer Science and Sign Language: Ethical Aspects
GW '01 Revised Papers from the International Gesture Workshop on Gesture and Sign Languages in Human-Computer Interaction
Visualizing non-speech sounds for the deaf
Proceedings of the 7th international ACM SIGACCESS conference on Computers and accessibility
MobileASL:: intelligibility of sign language video as constrained by mobile phone technology
Proceedings of the 8th international ACM SIGACCESS conference on Computers and accessibility
Providing signed content on the Internet by synthesized animation
ACM Transactions on Computer-Human Interaction (TOCHI)
Observing Sara: a case study of a blind person's interactions with technology
Proceedings of the 9th international ACM SIGACCESS conference on Computers and accessibility
Evaluation of American Sign Language Generation by Native ASL Signers
ACM Transactions on Accessible Computing (TACCESS)
A Linguistically Motivated Model for Speed and Pausing in Animations of American Sign Language
ACM Transactions on Accessible Computing (TACCESS)
ClassInFocus: enabling improved visual attention strategies for deaf and hard of hearing students
Proceedings of the 11th international ACM SIGACCESS conference on Computers and accessibility
A web-based user survey for evaluating power saving strategies for deaf users of mobileASL
Proceedings of the 12th international ACM SIGACCESS conference on Computers and accessibility
A virtual interpreter for the Italian sign language
IVA'10 Proceedings of the 10th international conference on Intelligent virtual agents
Sign language avatars: animation and comprehensibility
IVA'11 Proceedings of the 10th international conference on Intelligent virtual agents
Sign language avatars: animation and comprehensibility
IVA'11 Proceedings of the 10th international conference on Intelligent virtual agents
Effect of presenting video as a baseline during an american sign language animation user study
Proceedings of the 14th international ACM SIGACCESS conference on Computers and accessibility
Effect of Displaying Human Videos During an Evaluation Study of American Sign Language Animation
ACM Transactions on Accessible Computing (TACCESS)
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Signing avatars have the potential to become a useful and even cost-effective method to make written content more accessible for Deaf people. However, avatar research is characterized by the fact that most researchers are not members of the Deaf community, and that Deaf people as potential users have little or no knowledge about avatars. Therefore, we suggest two well-known methods, focus groups and online studies, as a two-way information exchange between research and the Deaf community. Our aim was to assess signing avatar acceptability, shortcomings of current avatars and potential use cases. We conducted two focus group interviews (N=8) and, to quantify important issues, created an accessible online user study(N=317). This paper deals with both the methodology used and the elicited opinions and criticism. While we found a positive baseline response to the idea of signing avatars, we also show that there is a statistically significant increase in positive opinion caused by participating in the studies. We argue that inclusion of Deaf people on many levels will foster acceptance as well as provide important feedback regarding key aspects of avatar technology that need to be improved.