Network Coding for Wireless Mesh Networks: A Case Study
WOWMOM '06 Proceedings of the 2006 International Symposium on on World of Wireless, Mobile and Multimedia Networks
ChunkSim: simulating peer-to-peer content distribution
SpringSim '07 Proceedings of the 2007 spring simulaiton multiconference - Volume 1
Optimization of an eMule-like modifier strategy
Computer Communications
Performance Prediction in Peer-to-Peer MultiAgent Networks
Agents and Peer-to-Peer Computing
Content distribution over IP: developments and challenges
Network performance engineering
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Content distribution using the P2P paradigm has become one of the most dominant services in the Internet today. Most of the research effort in this area focuses on developing new distribution architectures. However, little work has gone into identifying the principle design choices that draw the behavior of the system. In this paper, we identify these design choices and show how they in uence the performance of different P2P architectures. For example, we discuss how clients should organize and cooperate in the network. We believe that our findings can serve as guidelines in the design of efficient future architectures.