Chord: a scalable peer-to-peer lookup protocol for internet applications
IEEE/ACM Transactions on Networking (TON)
A mobile gaming platform for the IMS
Proceedings of 3rd ACM SIGCOMM workshop on Network and system support for games
The IMS Playground @ Fokus - An Open Testebed for Next Generation Network Multimedia Services
TRIDENTCOM '05 Proceedings of the First International Conference on Testbeds and Research Infrastructures for the DEvelopment of NeTworks and COMmunities
On exploring performance optimizations in web service composition
Proceedings of the 5th ACM/IFIP/USENIX international conference on Middleware
Distributed multimedia service composition with statistical QoS assurances
IEEE Transactions on Multimedia
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The emergence of broadband networks, for mobile and fixed environments, has stimulated the multimedia market for the delivery of enriched digital media and entertainment services. A key problem for institutions attempting to capitalize on these new channels for service delivery is a capability to deploy many multimedia services rapidly and cost effectively. The naïve technique is to deploy such solutions independently as so called point solutions. The strategic approach is the development of an environment that acts as a service delivery platform for a range digital media and entertainment services. We present our reference architecture that enables the delivery of multiple digital media and entertainment services in fixed and mobile broadband networked environments. This may be for a telecom operator or a virtual network operator. A fundamental characteristic of our architecture is the capability to deliver multiple services with observed reductions in elapsed effort to bring these services online; with a concomitant reduction in cost and speed to market. The architecture is based upon several experiences globally, is refined further here, and presented as a blueprint.