Bandwidth requirement and state consistency in three multiplayer game architectures
NetGames '03 Proceedings of the 2nd workshop on Network and system support for games
Digital media and entertainment service delivery platform
Proceedings of the first ACM international workshop on Multimedia service composition
Performance enhancing proxy for interactive 3G network gaming
Proceedings of the 2006 international conference on Wireless communications and mobile computing
Wireless sensor network based mobile pet game
NetGames '06 Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games
Multiplayer networked gaming with the session initiation protocol
Computer Networks: The International Journal of Computer and Telecommunications Networking - Special issue: Networking issues in entertainment computing
Improving end-to-end quality-of-service in online multi-player wireless gaming networks
Computer Communications
Multiplayer networked gaming with the session initiation protocol
Computer Networks: The International Journal of Computer and Telecommunications Networking
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Mobile devices offer the opportunity to play games nearly everywhere. Moreover, networked games allow individual players to interact with other people and to participate in a larger gaming world, which also provides for new business opportunities. Hence, we currently see an increased interest from game developers, providers and players in mobile games. In this paper we propose a novel architecture and platform for games on the IMS. This allows games to utilize the features and capabilities that are inherent to the IMS. At the same time existing games can be flexibly adapted to this new type of network and have the possibility to reserve network resources for game data transmission, thus improving the experience of players.