Wireless sensor networks: a survey
Computer Networks: The International Journal of Computer and Telecommunications Networking
Maté: a tiny virtual machine for sensor networks
Proceedings of the 10th international conference on Architectural support for programming languages and operating systems
An Agent-Based Approach for Tracking People in Indoor Complex Environments
ICIAP '03 Proceedings of the 12th International Conference on Image Analysis and Processing
A mobile gaming platform for the IMS
Proceedings of 3rd ACM SIGCOMM workshop on Network and system support for games
Rapid Development and Flexible Deployment of Adaptive Wireless Sensor Network Applications
ICDCS '05 Proceedings of the 25th IEEE International Conference on Distributed Computing Systems
NSDI'05 Proceedings of the 2nd conference on Symposium on Networked Systems Design & Implementation - Volume 2
Applying Video Sensor Networks to Nearshore Environment Monitoring
IEEE Pervasive Computing
EAAR: an approach to environment adaptive application reconfiguration in sensor network
MSN'05 Proceedings of the First international conference on Mobile Ad-hoc and Sensor Networks
Using wireless sensor networks to develop pervasive multi-player games
Proceedings of the 6th ACM conference on Embedded network sensor systems
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Wireless sensor network offers an opportunity to introduce different kinds of physical data into mobile pet games, which enriches recreational elements and practical elements in mobile pet games. Motivated by this, we propose a novel architecture for integrating sensor networks into mobile pet game. In particular, we utilize an environment aware self-reconfiguration mechanism to build a mobile pet gaming platform. This mechanism can effectively support task reconfiguration on each sensor node, it's necessary for wireless sensor network based mobile pet game. Finally, a simple game named as S-Pet is detailed to show the performance of our gaming platform.