Soccer Image Sequence Computed by a Virtual Camera
CVPR '98 Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition
Physics-Based 3D Position Analysis of a Soccer Ball from Monocular Image Sequences
ICCV '98 Proceedings of the Sixth International Conference on Computer Vision
3D reconstruction and enrichment of broadcast soccer video
Proceedings of the 12th annual ACM international conference on Multimedia
A real-time augmented-reality system for sports broadcast video enhancement
Proceedings of the 15th international conference on Multimedia
Retrieval based interactive cartoon synthesis via unsupervised bi-distance metric learning
MM '09 Proceedings of the 17th ACM international conference on Multimedia
Cartoon synthesis using constrained spreading activation network
Multimedia Tools and Applications
Fuzzy diffusion distance learning for cartoon similarity estimation
Journal of Computer Science and Technology
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In this demonstration, a prototype system for generating 3D cartoon from broadcast soccer video is proposed. This system takes advantage of computer vision (CV) and computer graphics (CG) techniques to provide users new experience that can not be obtained from original video. Firstly, it uses CV techniques to obtain 3D positions of the players and ball. Then, CG techniques are applied to model the playfield, players, and ball. Finally, 3D cartoon is generated. Our system allows users to watch the game at any point of view using a 3D viewer based on OpenGL.