Collaborative Animation Over the Network
CA '99 Proceedings of the Computer Animation
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Physically based collaborative simulations under ring-like network configurations
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This article proposes a flexible solution for collaborative physical simulation. The proposed solution is resistant to low-performance networks. Unlike classical client/server models, it maintains the level of interaction of user in case of network shutdown. For such purpose, we use a loose-synchronized simulation framework that weakens (under some tolerance) the classical condition of synchronization for physical simulation. In the case of deterministic simulations, such simulation schemes ensures that all hosts asymptotically share the same, physically consistent, physical configuration. What is more, all hosts converge to this configuration in a smooth way.