Owning and using new media technology as predictors of quality of life
Telematics and Informatics
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CSCW '00 Proceedings of the 2000 ACM conference on Computer supported cooperative work
Virtual Community: Homesteading on the Electronic Frontier
Virtual Community: Homesteading on the Electronic Frontier
Computer use has no demonstrated impact on the well-being of older adults
International Journal of Human-Computer Studies
Intelligent Web Interactions - What, When and How?
WI-IAT '08 Proceedings of the 2008 IEEE/WIC/ACM International Conference on Web Intelligence and Intelligent Agent Technology - Volume 03
OCSC '09 Proceedings of the 3d International Conference on Online Communities and Social Computing: Held as Part of HCI International 2009
Using fuzzy neural network to explore the effect of internet on quality of life
ICCCI'10 Proceedings of the Second international conference on Computational collective intelligence: technologies and applications - Volume Part II
Telematics and Informatics
The ethics of entertainment computing
ICEC'05 Proceedings of the 4th international conference on Entertainment Computing
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The quest for quality of life (QoL) is a growing concern for individuals and communities seeking to find sustainable life satisfaction in a technologically changing world. Industry, consumer groups, academics, and policy makers have sought to better understand how the Internet contributes to or detracts from society. This study examined the effects of Internet activities, new media use, social support, and leisure activities on perceived quality of life. Correlational results showed that Internet activities, such as using the Internet for sociability, fun seeking and information seeking, and new media use, correlate positively with various dimensions of social support. However, use of the Internet, especially for sociability, and computer use were inversely linked to QoL. Furthermore, hierarchical regression analysis revealed that affectionate, positive social interaction, and emotional and informational social support, received from either online or offline sources, are the strongest determinants of quality of life. More important, QoL can also be enhanced if suitable amounts of time are spent on media-related activities, namely, less time on using the Internet for intimate self-disclosure and in playing computer games, and more time on listening to music on CD/MD/ MP3. Finally, participating in community or religious activities for leisure was also a significant predictor of QoL. Implications regarding policy formulation to improve life quality are discussed.