A group of novel approaches and a toolkit for motion capture data reusing
Multimedia Tools and Applications
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In this paper, we present an interactive system to transfer and concatenate motions in different articulated figures, such as human and dog. This system first constructs a union skeleton that contains both bone structures with bone correspondence manually assigned by users, then aligns the initial poses of these two skeletons. With the initial poses aligned, motion data can be transferred between them. In addition, by blending similar poses of different skeletons, we can produce a seamless transition sequence which can be used to drive a meta-mesh and generate an animated morphing result.