"Sketching" nurturing creativity: commonalities in art, design, engineering and research

  • Authors:
  • Kumiyo Nakakoji;Atau Tanaka;Daniel Fallman

  • Affiliations:
  • University of Tokyo, Tokyo, Japan;Sony Computer Science Laboratory Paris, Paris, France;Umeå University, Umeå, Sweden

  • Venue:
  • CHI '06 Extended Abstracts on Human Factors in Computing Systems
  • Year:
  • 2006

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Abstract

The workshop seeks to bring together researchers and practitioners from diverse creative practices such as interaction design, industrial design, architectural design, media art, music, programming, writing, and scholarly work, to gain insight into the creative process. Each of these disciplines has established ways to nurture a creative impulse through to a concrete result. This is done in part by fostering a continuing internal dialog between creative instinct and external representations. Sketching is an activity common to these practices that is exercised during such creative refinement. By sketching, we mean not only hand-drawing on paper using a pencil, but also rapid, undetailed, brief, light, informal representations that practitioners produce and interact with. By investigating the sketching process in each practice, we expect to find commonalities that will to point out essential elements for designing tools to support the creative process.