Modeling and rendering architecture from photographs: a hybrid geometry- and image-based approach
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
A critique of structure-from-motion algorithms
Computer Vision and Image Understanding
The Earth Mover's Distance as a Metric for Image Retrieval
International Journal of Computer Vision
Structure and Motion from Line Segments in Multiple Images
IEEE Transactions on Pattern Analysis and Machine Intelligence
Estimating Motion and Structure from Correspondences of Line Segments between Two Perspective Images
IEEE Transactions on Pattern Analysis and Machine Intelligence
Multiple View Geometry in Computer Vision
Multiple View Geometry in Computer Vision
Modeling and rendering architecture from photographs
Modeling and rendering architecture from photographs
Motion from 3D line correspondences: linear and non-linear solutions
CVPR'03 Proceedings of the 2003 IEEE computer society conference on Computer vision and pattern recognition
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This paper proposes a fast and stable image-based modeling method which generates 3D models with high-quality face textures in a semi-automatic way. The modeler guides untrained users to quickly obtain 3D model data via several steps of simple user interface operations using predefined 3D primitives. The proposed method contains an iterative non-linear error minimization technique in the model estimation step with an error function based on finite line segments instead of infinite lines. The error corresponds to the difference between the observed structure and the predicted structure from current model parameters. Experimental results on real images validate the robustness and the accuracy of the algorithm.