Constructing smooth branching surfaces from cross sections

  • Authors:
  • N. C. Gabrielides;A. I. Ginnis;P. D. Kaklis

  • Affiliations:
  • NTUA;SDL-NTUA;SDL-NTUA

  • Venue:
  • Proceedings of the 2006 ACM symposium on Solid and physical modeling
  • Year:
  • 2006

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Abstract

This paper proposes a framework for constructing G1 surfaces that interpolate data points on parallel cross sections, consisting of simple disjoined and non-nested contours, the number of which may vary from plane to plane. Using appropriately estimated cross tangent vectors at the given points, we split the problem into a sequence of local Hermite problems, each of which can be one of the following three types: "one-to-one", "one-to-many" or "many-to-many".The solution of the "one-to-many" branching problem, where one contour on the i-plane is to be connected to M-contours on the (i+1)-plane, is based on combining skinning with trimming and hole filling. More specifically, we firstly construct a G1 surrounding curve of all M-contours on the (i+1)-plane, consisting of contour portions connected with linear segments, the so-called bridges. Next, we build a surface that skins the i-plane contour with the (i+1)-plane surrounding curve and trim suitably along the bridges. The resulting multi-sided hole is covered with quadrilateral Gordon-Coons patches that possess G1 continuity. For this purpose, we develop a hole-filling technique that employs shape-preserving guide curves and is able to preserve data symmetries. The "many-to-many" problem is handled by combining the "one-to-many" methodology with a zone-separation technique, that achieves to split the configuration into two "one-to-many" problems. The methodology, implemented as a C++ Rhino v3.0 plug-in, is illustrated via a synthetic example.