Fast leader-election protocols with bounded cheaters' edge

  • Authors:
  • Spyridon Antonakopoulos

  • Affiliations:
  • Columbia University, New York, NY

  • Venue:
  • Proceedings of the thirty-eighth annual ACM symposium on Theory of computing
  • Year:
  • 2006

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Abstract

We study the leader election problem on n players in the asynchronous full-information model. Our main contention is that the most commonly used performance measure for leader-election protocols, called resilience, is unable to discern whether a small number of players can exercise disproportionate influence on the outcome of a protocol, or not. As a remedy we propose a new quantity, named cheaters' edge, which roughly describes by what multiplicative factor malicious players may increase, through cheating, their probability of getting elected. Arguably, a good protocol must have bounded cheaters' edge.We present polynomial-time constructions of new leader-election protocols that are fast, in terms of the rounds required (5, 5 log n, and log n rounds, respectively), but moreover exhibit bounded cheaters' edge under progressively looser restrictions on the number t of malicious players: t a priori knowledge of t. The latter of these three protocols constitutes the first constructive solution to a problem posed by Alon and Naor more than a decade ago.