I/O-efficient batched union-find and its applications to terrain analysis

  • Authors:
  • Pankaj K. Agarwal;Lars Arge;Ke Yi

  • Affiliations:
  • Duke University, Durham, NC;University of Aarhus, Aarhus, Denmark and Duke University, Durham, NC;Duke University, Durham, NC

  • Venue:
  • Proceedings of the twenty-second annual symposium on Computational geometry
  • Year:
  • 2006

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Abstract

Despite extensive study over the last four decades and numerous applications, no I/O-efficient algorithm is known for the union-find problem. In this paper we present an I/O-efficient algorithm for the batched (off-line) version of the union-find problem. Given any sequence of N union and find operations, where each union operation joins two distinct sets, our algorithm uses O(sort(N)) = O(N/BlogM/BN/B) I/Os, where M is the memory size and B is the disk block size. This bound is asymptotically optimal in the worst case. If there are union operations that join a set with itself, our algorithm uses O(sort(N) + mst(N)) I/Os, where mst(N) is the number of I/Os needed to compute the minimum spanning tree of a graph with N edges. We also describe a simple and practical O(sort(N)log(N/M))-I/O algorithm for this problem, which we have implemented.We are interested in the union-find problem because of its applications in terrain analysis. A terrain can be abstracted as a height function defined over R2, and many problems that deal with such functions require a union-find data structure. With the emergence of modern mapping technologies, huge amount of elevation data is being generated that is too large to fit in memory, thus I/O-efficient algorithms are needed to process this data efficiently. In this paper, we study two terrain analysis problems that benefit from a union-find data structure: (i) computing topological persistence and (ii) constructing the contour tree. These structures have important applications such as terrain modeling, flow analysis, topological feature extraction, etc. We give the first O(sort(N))-I/O algorithms for these two problems, assuming that the input terrain is represented as a triangular mesh with N vertices.Finally, we report some preliminary experimental results, showing that our algorithms give order-of-magnitude improvement over previous methods on large data sets that do not fit in memory.