Active capture design case study: SIMS faces

  • Authors:
  • Ana Ramírez Chang;Marc Davis

  • Affiliations:
  • University of California at Berkeley, Berkeley, CA;University of California at Berkeley, Berkeley, CA

  • Venue:
  • DUX '05 Proceedings of the 2005 conference on Designing for User eXperience
  • Year:
  • 2005

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Abstract

We present a design case study for the SIMS Faces application. The SIMS Faces application is an Active Capture [1] application that works with the user to take her picture and record her saying her name for inclusion on the department web page. Active Capture applications are systems that capture and direct human action by working with the user, directing her and monitoring her progress, to complete a common goal, in this case taking her picture when she is smiling and looking at the camera. In addition to producing a working Active Capture application, the project also included studying the design of Active Capture applications. The team conducted an ethnographic study [2] to inform the design of the interaction with the user, prototyped a set of tools to support the design process, and iterated a design process involving bodystorming, a Wizard-of-Oz study, the prototyped tools, and a user test of the implemented application.