Understanding contexts by being there: case studies in bodystorming
Personal and Ubiquitous Computing
Proceedings of the 9th international conference on Intelligent user interfaces
a CAPpella: programming by demonstration of context-aware applications
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Presiding over accidents: system direction of human action
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ICME '03 Proceedings of the 2003 International Conference on Multimedia and Expo - Volume 1
Active capture design case study: SIMS faces
DUX '05 Proceedings of the 2005 conference on Designing for User eXperience
Detecting social interactions of the elderly in a nursing home environment
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
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In this paper we present a user-centered design process for Active Capture systems. These systems bring together techniques from human-human direction practice, multimedia signal processing, and human-computer interaction to form computational systems that automatically analyze and direct human action. The interdependence between the design of multimedia signal parsers and the user interaction script presents a unique challenge in the design process. We have developed an iterative user-centered design process for Active Capture systems that incorporates bodystorming, wizard-of-oz user studies, iterative parser design, and traditional user studies, based on our experience designing a portrait camera system that works with the user to record her name and take her picture. Based on our experiences, we lay out a set of recommendations for future tools to support such a design process.