Being playful: learning from children
Proceedings of the 2003 conference on Interaction design and children
Breaking the book: translating the chemistry lab book into a pervasive computing lab environment
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Making tea: iterative design through analogy
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
interactions - Funology
What is an analogue for the semantic web and why is having one important?
Proceedings of the eighteenth conference on Hypertext and hypermedia
What is an analogue for the semantic web and why is having one important?
ACM SIGWEB Newsletter
Towards a social fabric for pervasive assistive environments
Proceedings of the 2nd International Conference on PErvasive Technologies Related to Assistive Environments
Discovery is never by chance: designing for (un)serendipity
Proceedings of the seventh ACM conference on Creativity and cognition
The experience of photologging: global mechanisms and local interactions
Personal and Ubiquitous Computing
Towards designing more effective systems by understanding user experiences
ACM SIGWEB Newsletter
Analysis, redesign and evaluation with teasing apart, piecing together
Procedings of the Second Conference on Creativity and Innovation in Design
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