A framework for developing pre-college computer science retraining programs
ACM SIGCSE Bulletin
Teaching computer science without a computer
ACM SIGCSE Bulletin
Developing a hardware and programming curriculum for middle school girls
ACM SIGCSE Bulletin - Women and Computing
Making Space for Voice: Technologies to Support Children’s Fantasy and Storytelling
Personal and Ubiquitous Computing
Introducing middle school girls to fault tolerant computing
SIGCSE '03 Proceedings of the 34th SIGCSE technical symposium on Computer science education
Information technology fluency in practice
Working group reports from ITiCSE on Innovation and technology in computer science education
PlayToLearn: a game adventure in the realm of Si Piuh
Proceedings of the 11th annual SIGCSE conference on Innovation and technology in computer science education
Teaching graph algorithms to children of all ages
Proceedings of the 17th ACM annual conference on Innovation and technology in computer science education
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Teaching computer science to children is a major priority in most countries in the world. Nevertheless, Computer Science curricula do not seem to address he children's world, children who need specific languages, models, and presentation methods. In this paper we propose a novel approach of considering a Computer Science Education curriculum based on children's creativity and imagination. The scope is the computer organization (aka Level 1 in he ACM K-12 Final Report). Materials have been designed for children, teachers and parents and take a gender-neutral approach.