Environment mapping and other applications of world projections
IEEE Computer Graphics and Applications
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Texture and reflection in computer generated images
Communications of the ACM
Casting curved shadows on curved surfaces
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
Efficient illumination by high dynamic range images
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Fast hierarchical importance sampling with blue noise properties
ACM SIGGRAPH 2004 Papers
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In many computer graphics applications it is desirable to augment virtual objects with high dynamic range images representing the real environment. In order to provide an illusion that virtual objects are part of the real scene, illumination of the environment should be taken into account when rendering them. Proper calculation of the illumination from an environment map may be extremely expensive if we wish to account for occlusion, self shadowing and specular materials. In this paper we present a method that performs all the calculations on a per-frame basis, and is already real-time on non-cutting-edge hardware.