Plans and situated actions: the problem of human-machine communication
Plans and situated actions: the problem of human-machine communication
The Internet Galaxy: Reflections on the Internet, Business, and Society
The Internet Galaxy: Reflections on the Internet, Business, and Society
Governance lessons from the experience of telecentres in Kerala
European Journal of Information Systems - Special section: PACIS 2004
ICTD state of the union: where have we reached and where are we headed
ICTD'09 Proceedings of the 3rd international conference on Information and communication technologies and development
Cost and other barriers to public access computing in developing countries
Proceedings of the 2011 iConference
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Senses working overtime: on sensuous experiences and public computer game play
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Understanding NUI-supported nomadic social places in a Brazilian health care facility
Proceedings of the 11th Brazilian Symposium on Human Factors in Computing Systems
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About 10% of the world has access to information and communication technologies (ICTs). Telecenters and cyber cafés are one prevalent way to increase access. This paper suggests increasing access through currently existing, local businesses where people already gather and where proprietors already posses existing business relationships with suppliers and customers. This paper questions the prevailing emphasis on the "cyber" characteristics of access, e.g., computing and internet access as is currently known, and attempts to refocus the conversation by considering computing and access in the context of the "café," e.g., as public life in the sense of Habermas, which permits an in situ evolution of relevant access. This analysis is based on extant literature and direct ethnographic research in several public places in six countries. We offer example design perspectives based on a reflection of "third places" as inspiration for appropriate innovation in the provision of computing and communications.