Interacting with paper on the DigitalDesk
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
The metaDESK: models and prototypes for tangible user interfaces
Proceedings of the 10th annual ACM symposium on User interface software and technology
The future of ubiquitous computing on campus
Communications of the ACM
The invisible computer
i-LAND: an interactive landscape for creativity and innovation
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Sensetable: a wireless object tracking platform for tangible user interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Connectables: dynamic coupling of displays for the flexible creation of shared workspaces
Proceedings of the 14th annual ACM symposium on User interface software and technology
PuzzleView: Enhanced Workspace Displaying for Group Interaction with Tablet PCs
WMTE '04 Proceedings of the 2nd IEEE International Workshop on Wireless and Mobile Technologies in Education (WMTE'04)
Grounded design: Design patterns as the link between theory and practice
Computers in Human Behavior
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The era of 1:1 educational computing environment where each student has one mobile computing device is not far away. When such technology designed for individuals is applied to group learning, several student grouping problems could be encountered. In this paper, three issues are identified to illustrate the vision of the 1:2 educational computing environments. In a 1:2 classroom, besides the mobile devices, students also have their own computing desks, i.e. MatrixDesks, to solve the potential student grouping problems. By putting MatrixDesks together, a small group can form a shared working space with the combined desktops immediately and they can use their own digital pens as the input devices to work on and talk over it. Meanwhile, the students use their mobile devices to handle the related individual tasks. MatrixDesks is a coordination of applying the mobile computing and invisible computing to collaborative learning, which will lead to the accomplishment of 1:2 educational computing environments.