Visual programming, programming by example, and program visualization: a taxonomy
CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Pavlov: an interface builder for designing animated interfaces
ACM Transactions on Computer-Human Interaction (TOCHI)
Instructions and descriptions: some cognitive aspects of programming and similar activities
AVI '00 Proceedings of the working conference on Advanced visual interfaces
The Art of 3-D Computer Animation and Effects, Third Edition
The Art of 3-D Computer Animation and Effects, Third Edition
Programming by example
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Animation scripts are an integral part of developing computer games: they describe which character animations to play and when to switch between animations. These scripts are often written in text editors which can be an error-prone task since there are multiple variables and conditions that needs to be understood, and text editors gives no indication of how animations are linked together. This paper describes how a graphical user interface, using lines and circles to simulate direction and speed, can simplify the process of creating character animation scripts.