Moving animation script creation from textual to visual representation

  • Authors:
  • Erik Haugvaldstad;Tim Wright

  • Affiliations:
  • School of Mathematics, Statistics, and Computer Science, Victoria University of Wellington, New Zealand;School of Mathematics, Statistics, and Computer Science, Victoria University of Wellington, New Zealand

  • Venue:
  • AUIC '06 Proceedings of the 7th Australasian User interface conference - Volume 50
  • Year:
  • 2006

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Abstract

Animation scripts are an integral part of developing computer games: they describe which character animations to play and when to switch between animations. These scripts are often written in text editors which can be an error-prone task since there are multiple variables and conditions that needs to be understood, and text editors gives no indication of how animations are linked together. This paper describes how a graphical user interface, using lines and circles to simulate direction and speed, can simplify the process of creating character animation scripts.